
/* GCSx
** DEBUG.H
**
** Debugging functions, including console I/O
*/

/*****************************************************************************
** Copyright (C) 2003-2006 Janson
**
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2 of the License, or
** (at your option) any later version.
** 
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, USA.
*****************************************************************************/

#ifndef __GCSx_DEBUG_H_
#define __GCSx_DEBUG_H_

// Debugging console
class DebugWin : public EditBox {
public:
    enum {
        MAX_COMMAND_HISTORY = 99,
    };
    std::vector<std::string> commandHistory;
    
protected:
    unsigned int commandHistoryPosition;
    int newCommand;

    void updateTitlebar();
    void prepOpen();
    void paintText(const std::string& text, const std::string& entireLine, int posInLine, int x, int y, SDL_Surface* destSurface, int isSelected = 0) const;
    void selectAllConsole();
    void cursorToStart(int drag = 0);
    void cursorToEnd(int drag = 0);

public:
    DebugWin();
    virtual ~DebugWin();

    void init() { fillLineMap(); }
    int event(int hasFocus, const SDL_Event* event);
    int wantsToBeDeleted() const;
    void addLine(const char* text);
};

// Init buffer can happen early; window requires GUI elements in place
void initDebugBuffer();
void initDebugWindow();
void beginExitStage();
void exitDebug();
DebugWin* debugWindow();

// Output debugging text
int debugLevel(int newLevel = -1);
void debugWrite(int level, const char* text, ...);
void debugWrite(const char* text, ...);
void debugStdout(int level, const char* text, ...);
void debugStdout(const char* text, ...);
void debugDump(const void* data, int size, int toStdOut = 0);
void debugClear();

// Popup an error box outside of our GUI (@TODO: currently on Win32 only)
void systemErrorBox(const char* text, const char* title = NULL);

// Basic error/msg dialogs, using our GUI
// OK only
void guiErrorBox(const std::string& text, const std::string& title);
// OK/Cancel
int guiConfirmBox(const std::string& text, const std::string& title);
// One to five buttons of your choice, returns 1 to 5; ESC returns 0
int guiMessageBox(const std::string& text, const std::string& title, const std::string* buttonA, const std::string* buttonB = NULL, const std::string* buttonC = NULL, const std::string* buttonD = NULL, const std::string* buttonE = NULL);
// OK only, with [ ] Don't show this warning again
// returns true to disable warning
int guiRemindBox(const std::string& text, const std::string& title);

// Error box titles and some standard strings
extern const std::string errorTitleInvalidEntry;
extern const std::string errorTitleVideo;
extern const std::string errorTitleException;
extern const std::string errorTitleImageOverflow;
extern const std::string errorTitleResourceLoad;
extern const std::string errorTitleFile;
extern const std::string errorTitleImport;
extern const std::string errorTitleDuplicateName;
extern const std::string errorTitleMissingName;
extern const std::string errorTitleInUse;
extern const std::string warnTitleReminder;

extern const std::string messageBoxYes;
extern const std::string messageBoxNo;
extern const std::string messageBoxOK;
extern const std::string messageBoxCancel;
extern const std::string messageBoxReminder;

#endif

